GET OF FENRIS REVISED PDF

All about Tribebook:Get of Fenris (Revised) by Bjørn T. Bøe. LibraryThing is a cataloging and social networking site for booklovers. A list of all Rank 1 Get of Fenris tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. A list of all Get of Fenris tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Get of.

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For every two successes, the Philodox recovers one point of Willpower up to her maximum. The Gift is taught by a fire spirit. An angry wolverine-spirit or bear-spirit teaches this Gift to the Get. There is no appeal. The force denris the scream batters foes and knocks them off their feet. If successful, a number of spirit wolves appear from the Umbra to do battle with the Garou foes. Allies and peers affected by this Gift see the Get as impressive and noble -1 difficulty bonus to all Social rolls.

Currently housing a searchable database of all Werewolf Gifts. Once the Gift revisee been activated, the Garou suffers no wound penalties whatsoever, and will not fall until her foe is dead, at which point she dies immediately. All creatures without fo natural coat of fur lose two dice from all pools.

A bear-spirit teaches this Gift. It is only used in dire situations, when the lives of more than one Garou are endangered. This Gift lasts for one hour per success.

Tribebook:Get of Fenris (Revised)

Wyrmfoe Werewolf the Apocalypse information source. The number of wolves is equal to the number of points revisev by the player. The Philodox can pull new resolve from his deepest reserves.

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The player reflexively spends one Willpower point. Modularity Lite by Graph Paper Press. After the Gift wears off, the Reivsed is weakened considerably Physical Attributes are considered 1 and Willpower is halved until he can rest for at least one hour. Maimed Limb Werewolf, pg.

Tribebook:Get of Fenris (Revised) by Bjørn T. Bøe | LibraryThing

For the next day, the character need neither make a Willpower roll nor spend a Willpower point to abort to a defensive action. What is your Target Number: To affect Garou of higher rank, the player must score a number of successes equal to twice the difference of rank between the Garou and the target.

The Garou can increase his strength tremendously, the better to slay his foes. How many dice do you want to Roll: Few Garou are as territorial as the Get of Fenris.

Foes pause for a moment to summon the resolve necessary to fight such a monster losing one from their initiative ratings. Only one success is necessary to affect non-Garou and Garou of equal rank. This Gift enables a Fenrir to keep a close supernatural watch on his revied, becoming instantly aware of any trespassers marked by the Wyrm.

This Gift allows a werewolf to overcome her old injuries for a brief period of time, acting as though her body was never injured. However, Great Fenris demands a sacrifice for his intervention — usually the left hand of the summoner. When the Get activates this Gift, her skins grow tough and thick, covered with warty knots of hard, armored flesh. The most experienced Get can even get a feeling for what sort of crime transpired.

All Rank 1 Get of Fenris Gift | Werewolf: the Apocalypse – Wyrmfoe

This Gift allows the Fenrir to draw on the power of earth for protection, just as the legendary trolls and even Jotunn were able to do. The Garou rfvised a horrible, ragged scream imbued with Rage and pain of Gaia. Like Sigurd, Get of Fenris with this Gift need not fear flame.

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The Hand of Tyr camp specializes in the use and misuse of this Gift. A mongoose-spirit teaches this Gift. The player spends a Gnosis point. This Gift cannot restore lost abilities in any other sense but that revksed combat; a Fenrir who has received the Battle Scar: All claw attacks do two additional dice of damage and are made at -1 difficulty for the rest of the scene. Rank 1 Get of Fenris Gift. This Gift allows a werewolf to heal fire damage as if it were bashing.

The effects last for a day. The player spends a Gnosis point and rolls Rage. Get of Fenris Revised. Owl-spirits teach this Gift. The player spends one point of Revided.

Wounds inflicted with these terrible weapons turn black and fester, all the warmth and life driven out of them. Fangs of Garm Some Garou feel so strongly about their place in the pack, the tribe and the world that they can draw on this resolve in times of need. What is your Target Number: Wyrmfoe Wyrmfoe is an information database for Werewolf: The player reflexively spends one Willpower point. This Gift is taught by a Boar-spirit. By staring into the eyes of another, the Get can sense whether the target harbors guilt for some past offense.

The player must spend one Gnosis to establish this early warning system, and one Gnosis per day to maintain it. Through force ffnris will, the Philodox is able to ignore the pain of his wounds and continue acting normally.

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